Meet Prisqua Newall, Virtual World Advocate, Gamer, and Digital Culture Writer.

Pixels, Platforms and Personal Truths: One Story at a Time.

Hi, I’m Prisqua , journalist, screenwriter, gamer, virtual world explorer, and the opinionated force behind Meta Realities. I live in Australia, but my digital footprints stretch far beyond one timezone. If you’ve landed here, chances are you’re curious about virtual platforms, gaming culture, tech trends, or the unfiltered truth about Second Life. Good. You’re in the right place.
Let’s start at the beginning: I joined Second Life back in 2006, not because I was intrigued or excited, but because a marketing course told me to. Honestly? I hated it. It felt clunky, confusing, and cold. I walked away, unimpressed. It wasn’t until a real-life friend became obsessed and begged me to give it another shot that I finally returned. And this time, something clicked.
What pulled me back in wasn’t the fashion or the building tools, it was connection. Friendships. Real ones. Over the years, many of those people I met behind avatars became friends I now know in real life. They are the reason I stayed. And through all the chaos and creativity, Second Life became the digital home I didn’t know I needed.

But my world doesn’t stop at Second Life.

I’m a lifelong gamer with a tech addiction I’m not even trying to quit. I spent over a decade in Destiny, from the early days of D1 to the relentless grind of D2. My son, Antony, was my raid leader, carrying us – the “oldies” – through dungeons and bosses while offering tips with more patience than I deserved.
We also played The Division together, a game so visually stunning and emotionally immersive it inspired me to write a TV pilot, one that landed me in the Top 50 finalists of a major U.S. screenwriting contest. That story? It still lives in my drafts, and one day, it’ll get made.
These days, Antony and I are bonding over Once Human, a game that blends survival, sci-fi, and just enough weirdness to keep us hooked. (We are on a permanent server and you are welcome to join us).
I’m also exploring the ever-evolving world of INZOI and occasionally revisiting The Sims, because sometimes you just want to trap your Sim in a pool with no ladder and call it therapy.
I bought the MetaQuest 3 mainly for fitness: Beat Saber for cardio, Les Mills Bodycombat when I feel like throwing punches. I’ve never been into gyms. I’ve always loved exercising at home, ever since the VCR era (yes, I am that old …) when I was following along with Elle Macpherson’s “The Body Workout” in my living room.
So naturally, when I finally got my VR headset, I started exploring VRChat too. It’s chaotic, unfiltered, and oddly fascinating. Basically, it’s my kind of place.
What ties it all together, from screenwriting and gaming to digital fashion and AI curiosity, is a core belief: these platforms matter. They aren’t just “games.” They’re living ecosystems. Social laboratories. Creative outlets. Mental health lifelines. And if no one’s willing to look at them with a critical, passionate, investigative eye, then I will.

That’s what Meta Realities is about.

It started as a blog focused on consumer advocacy in Second Life, and yes, I still talk about demo scams, overpriced gachas, and shady event culture.
But now, it’s more than that. It’s a platform where I can document the evolution of digital spaces. Where I talk about tech trends, dissect community dynamics, highlight brilliant creators, call out shady practices, and reflect on what it all means in the bigger picture of our digital lives.
Whether I’m reviewing a piece of virtual furniture, testing the latest desk robot, ranting about performance issues in a new game, or reflecting on friendships that started in a pixelated bar in Second Life, this space is mine. And it’s built on honesty, curiosity, and connection.
So if you’re into virtual worlds, social games, bleeding-edge gadgets, creator culture, and the messy, beautiful in-between: welcome!
Whether you’re a gamer, a creator, or just someone trying to figure out what all this metaverse talk is about, I’m glad you’re here.
And yes, I do want the AI glasses. Obviously.

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